| Angle(Vec4f v1, Vec4f v2) | SystemEx.Numeric.Vec4f | static |
| CompareTo(object? obj) | SystemEx.Numeric.Vec4f | |
| CompareTo(Vec4f a) | SystemEx.Numeric.Vec4f | |
| CompareTo(Vec4f other) (defined in SystemEx.Numeric.Vec4f) | SystemEx.Numeric.Vec4f | |
| SystemEx::IComparableEx-1-g.CompareTo(T a) | SystemEx.IComparableEx< T > | |
| Count | SystemEx.Numeric.Vec4f | |
| Dot(Vec4f v1, Vec4f v2) | SystemEx.Numeric.Vec4f | static |
| Equals(Vec4f other) | SystemEx.Numeric.Vec4f | |
| Equals(object? obj) | SystemEx.Numeric.Vec4f | |
| Get(int index) | SystemEx.Numeric.Vec4f | |
| GetHashCode() | SystemEx.Numeric.Vec4f | |
| InterpolateCoords(Vec4f v1, Vec4f v2, float p) | SystemEx.Numeric.Vec4f | static |
| InterpolateNormal(Vec4f v1, Vec4f v2, float p) | SystemEx.Numeric.Vec4f | static |
| Lenght(Vec4f v) | SystemEx.Numeric.Vec4f | static |
| LenghtSqrt(Vec4f v) | SystemEx.Numeric.Vec4f | static |
| Max | SystemEx.Numeric.Vec4f | static |
| Min | SystemEx.Numeric.Vec4f | static |
| NearEqual(Vec4f v1, Vec4f v2, float epsilon) | SystemEx.Numeric.Vec4f | static |
| NegativeOne | SystemEx.Numeric.Vec4f | static |
| Normalize(Vec4f v, bool ex=false) | SystemEx.Numeric.Vec4f | static |
| One | SystemEx.Numeric.Vec4f | static |
| operator!=(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator!=(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator!=(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator*(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator*(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator*(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator+(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator+(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator+(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator-(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator-(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator-(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator/(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator/(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator/(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator<(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator<(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator<(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator<=(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator<=(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator<=(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator==(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator==(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator==(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator>(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator>(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator>(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| operator>=(Vec4f a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator>=(float a, Vec4f b) | SystemEx.Numeric.Vec4f | static |
| operator>=(Vec4f a, float b) | SystemEx.Numeric.Vec4f | static |
| ToBytes() | SystemEx.Numeric.Vec4f | |
| Vec4f() | SystemEx.Numeric.Vec4f | |
| Vec4f(float _x, float _y, float _z, float _w) | SystemEx.Numeric.Vec4f | |
| Vec4f(float _f) | SystemEx.Numeric.Vec4f | |
| Vec4f(Vec4f vec) | SystemEx.Numeric.Vec4f | |
| Vec4f(float[] lpvec) | SystemEx.Numeric.Vec4f | |
| W | SystemEx.Numeric.Vec4f | |
| X | SystemEx.Numeric.Vec4f | |
| Y | SystemEx.Numeric.Vec4f | |
| Z | SystemEx.Numeric.Vec4f | |
| Zero | SystemEx.Numeric.Vec4f | static |