SystemEX  Lacking
Additional generic collection types missing in .net
SystemEx.Numeric.Vec3d Member List

This is the complete list of members for SystemEx.Numeric.Vec3d, including all inherited members.

Angle(Vec3d v1, Vec3d v2)SystemEx.Numeric.Vec3dstatic
CompareTo(object? obj)SystemEx.Numeric.Vec3d
CompareTo(Vec3d a)SystemEx.Numeric.Vec3d
CompareTo(Vec3d other) (defined in SystemEx.Numeric.Vec3d)SystemEx.Numeric.Vec3d
SystemEx::IComparableEx-1-g.CompareTo(T a)SystemEx.IComparableEx< T >
CountSystemEx.Numeric.Vec3d
Dot(Vec3d v1, Vec3d v2)SystemEx.Numeric.Vec3dstatic
Equals(Vec3d other)SystemEx.Numeric.Vec3d
Equals(object? obj)SystemEx.Numeric.Vec3d
Get(int index)SystemEx.Numeric.Vec3d
GetHashCode()SystemEx.Numeric.Vec3d
InterpolateCoords(Vec3d v1, Vec3d v2, double p)SystemEx.Numeric.Vec3dstatic
InterpolateNormal(Vec3d v1, Vec3d v2, double p)SystemEx.Numeric.Vec3dstatic
Lenght(Vec3d v)SystemEx.Numeric.Vec3dstatic
LenghtSqrt(Vec3d v)SystemEx.Numeric.Vec3dstatic
MaxSystemEx.Numeric.Vec3dstatic
MinSystemEx.Numeric.Vec3dstatic
NearEqual(Vec3d v1, Vec3d v2, double epsilon)SystemEx.Numeric.Vec3dstatic
NegativeOneSystemEx.Numeric.Vec3dstatic
Normalize(Vec3d v, bool ex=false)SystemEx.Numeric.Vec3dstatic
OneSystemEx.Numeric.Vec3dstatic
operator!=(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator!=(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator!=(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator*(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator*(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator*(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator+(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator+(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator+(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator-(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator-(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator-(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator/(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator/(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator/(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator<(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator<(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator<(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator<=(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator<=(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator<=(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator==(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator==(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator==(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator>(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator>(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator>(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
operator>=(Vec3d a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator>=(double a, Vec3d b)SystemEx.Numeric.Vec3dstatic
operator>=(Vec3d a, double b)SystemEx.Numeric.Vec3dstatic
ToBytes()SystemEx.Numeric.Vec3d
Vec3d()SystemEx.Numeric.Vec3d
Vec3d(double _x, double _y, double _z)SystemEx.Numeric.Vec3d
Vec3d(double _f)SystemEx.Numeric.Vec3d
Vec3d(Vec3d vec)SystemEx.Numeric.Vec3d
Vec3d(double[] lpvec)SystemEx.Numeric.Vec3d
XSystemEx.Numeric.Vec3d
YSystemEx.Numeric.Vec3d
ZSystemEx.Numeric.Vec3d
ZeroSystemEx.Numeric.Vec3dstatic