| Angle(Vec4d v1, Vec4d v2) | SystemEx.Numeric.Vec4d | static |
| CompareTo(object? obj) | SystemEx.Numeric.Vec4d | |
| CompareTo(Vec4d a) | SystemEx.Numeric.Vec4d | |
| CompareTo(Vec4d other) (defined in SystemEx.Numeric.Vec4d) | SystemEx.Numeric.Vec4d | |
| SystemEx::IComparableEx-1-g.CompareTo(T a) | SystemEx.IComparableEx< T > | |
| Count | SystemEx.Numeric.Vec4d | |
| Dot(Vec4d v1, Vec4d v2) | SystemEx.Numeric.Vec4d | static |
| Equals(Vec4d other) | SystemEx.Numeric.Vec4d | |
| Equals(object? obj) | SystemEx.Numeric.Vec4d | |
| Get(int index) | SystemEx.Numeric.Vec4d | |
| GetHashCode() | SystemEx.Numeric.Vec4d | |
| InterpolateCoords(Vec4d v1, Vec4d v2, double p) | SystemEx.Numeric.Vec4d | static |
| InterpolateNormal(Vec4d v1, Vec4d v2, double p) | SystemEx.Numeric.Vec4d | static |
| Lenght(Vec4d v) | SystemEx.Numeric.Vec4d | static |
| LenghtSqrt(Vec4d v) | SystemEx.Numeric.Vec4d | static |
| Max | SystemEx.Numeric.Vec4d | static |
| Min | SystemEx.Numeric.Vec4d | static |
| NearEqual(Vec4d v1, Vec4d v2, double epsilon) | SystemEx.Numeric.Vec4d | static |
| NegativeOne | SystemEx.Numeric.Vec4d | static |
| Normalize(Vec4d v, bool ex=false) | SystemEx.Numeric.Vec4d | static |
| One | SystemEx.Numeric.Vec4d | static |
| operator!=(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator!=(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator!=(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator*(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator*(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator*(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator+(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator+(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator+(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator-(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator-(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator-(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator/(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator/(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator/(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator<(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator<(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator<(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator<=(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator<=(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator<=(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator==(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator==(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator==(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator>(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator>(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator>(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| operator>=(Vec4d a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator>=(double a, Vec4d b) | SystemEx.Numeric.Vec4d | static |
| operator>=(Vec4d a, double b) | SystemEx.Numeric.Vec4d | static |
| ToBytes() | SystemEx.Numeric.Vec4d | |
| Vec4d() | SystemEx.Numeric.Vec4d | |
| Vec4d(double _x, double _y, double _z, double _w) | SystemEx.Numeric.Vec4d | |
| Vec4d(double _f) | SystemEx.Numeric.Vec4d | |
| Vec4d(Vec4d vec) | SystemEx.Numeric.Vec4d | |
| Vec4d(double[] lpvec) | SystemEx.Numeric.Vec4d | |
| W | SystemEx.Numeric.Vec4d | |
| X | SystemEx.Numeric.Vec4d | |
| Y | SystemEx.Numeric.Vec4d | |
| Z | SystemEx.Numeric.Vec4d | |
| Zero | SystemEx.Numeric.Vec4d | static |