SystemEX  Lacking
Additional generic collection types missing in .net
SystemEx.Numeric.Vec4i Member List

This is the complete list of members for SystemEx.Numeric.Vec4i, including all inherited members.

Angle(Vec4i v1, Vec4i v2)SystemEx.Numeric.Vec4istatic
CompareTo(object? obj)SystemEx.Numeric.Vec4i
CompareTo(Vec4i a)SystemEx.Numeric.Vec4i
CompareTo(Vec4i other) (defined in SystemEx.Numeric.Vec4i)SystemEx.Numeric.Vec4i
SystemEx::IComparableEx-1-g.CompareTo(T a)SystemEx.IComparableEx< T >
CountSystemEx.Numeric.Vec4i
Dot(Vec4i v1, Vec4i v2)SystemEx.Numeric.Vec4istatic
Equals(Vec4i other)SystemEx.Numeric.Vec4i
Equals(object? obj)SystemEx.Numeric.Vec4i
Get(int index)SystemEx.Numeric.Vec4i
GetHashCode()SystemEx.Numeric.Vec4i
InterpolateCoords(Vec4i v1, Vec4i v2, int p)SystemEx.Numeric.Vec4istatic
InterpolateNormal(Vec4i v1, Vec4i v2, int p)SystemEx.Numeric.Vec4istatic
Lenght(Vec4i v)SystemEx.Numeric.Vec4istatic
LenghtSqrt(Vec4i v)SystemEx.Numeric.Vec4istatic
MaxSystemEx.Numeric.Vec4istatic
MinSystemEx.Numeric.Vec4istatic
NearEqual(Vec4i v1, Vec4i v2, int epsilon)SystemEx.Numeric.Vec4istatic
NegativeOneSystemEx.Numeric.Vec4istatic
Normalize(Vec4i v, bool ex=false)SystemEx.Numeric.Vec4istatic
OneSystemEx.Numeric.Vec4istatic
operator!=(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator!=(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator!=(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator*(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator*(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator*(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator+(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator+(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator+(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator-(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator-(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator-(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator/(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator/(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator/(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator<(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator<(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator<(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator<=(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator<=(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator<=(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator==(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator==(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator==(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator>(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator>(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator>(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
operator>=(Vec4i a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator>=(int a, Vec4i b)SystemEx.Numeric.Vec4istatic
operator>=(Vec4i a, int b)SystemEx.Numeric.Vec4istatic
ToBytes()SystemEx.Numeric.Vec4i
Vec4i()SystemEx.Numeric.Vec4i
Vec4i(int _x, int _y, int _z, int _w)SystemEx.Numeric.Vec4i
Vec4i(int _f)SystemEx.Numeric.Vec4i
Vec4i(Vec4i vec)SystemEx.Numeric.Vec4i
Vec4i(int[] lpvec)SystemEx.Numeric.Vec4i
WSystemEx.Numeric.Vec4i
XSystemEx.Numeric.Vec4i
YSystemEx.Numeric.Vec4i
ZSystemEx.Numeric.Vec4i
ZeroSystemEx.Numeric.Vec4istatic