| Angle(Vec4i v1, Vec4i v2) | SystemEx.Numeric.Vec4i | static |
| CompareTo(object? obj) | SystemEx.Numeric.Vec4i | |
| CompareTo(Vec4i a) | SystemEx.Numeric.Vec4i | |
| CompareTo(Vec4i other) (defined in SystemEx.Numeric.Vec4i) | SystemEx.Numeric.Vec4i | |
| SystemEx::IComparableEx-1-g.CompareTo(T a) | SystemEx.IComparableEx< T > | |
| Count | SystemEx.Numeric.Vec4i | |
| Dot(Vec4i v1, Vec4i v2) | SystemEx.Numeric.Vec4i | static |
| Equals(Vec4i other) | SystemEx.Numeric.Vec4i | |
| Equals(object? obj) | SystemEx.Numeric.Vec4i | |
| Get(int index) | SystemEx.Numeric.Vec4i | |
| GetHashCode() | SystemEx.Numeric.Vec4i | |
| InterpolateCoords(Vec4i v1, Vec4i v2, int p) | SystemEx.Numeric.Vec4i | static |
| InterpolateNormal(Vec4i v1, Vec4i v2, int p) | SystemEx.Numeric.Vec4i | static |
| Lenght(Vec4i v) | SystemEx.Numeric.Vec4i | static |
| LenghtSqrt(Vec4i v) | SystemEx.Numeric.Vec4i | static |
| Max | SystemEx.Numeric.Vec4i | static |
| Min | SystemEx.Numeric.Vec4i | static |
| NearEqual(Vec4i v1, Vec4i v2, int epsilon) | SystemEx.Numeric.Vec4i | static |
| NegativeOne | SystemEx.Numeric.Vec4i | static |
| Normalize(Vec4i v, bool ex=false) | SystemEx.Numeric.Vec4i | static |
| One | SystemEx.Numeric.Vec4i | static |
| operator!=(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator!=(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator!=(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator*(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator*(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator*(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator+(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator+(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator+(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator-(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator-(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator-(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator/(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator/(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator/(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator<(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator<(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator<(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator<=(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator<=(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator<=(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator==(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator==(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator==(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator>(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator>(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator>(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| operator>=(Vec4i a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator>=(int a, Vec4i b) | SystemEx.Numeric.Vec4i | static |
| operator>=(Vec4i a, int b) | SystemEx.Numeric.Vec4i | static |
| ToBytes() | SystemEx.Numeric.Vec4i | |
| Vec4i() | SystemEx.Numeric.Vec4i | |
| Vec4i(int _x, int _y, int _z, int _w) | SystemEx.Numeric.Vec4i | |
| Vec4i(int _f) | SystemEx.Numeric.Vec4i | |
| Vec4i(Vec4i vec) | SystemEx.Numeric.Vec4i | |
| Vec4i(int[] lpvec) | SystemEx.Numeric.Vec4i | |
| W | SystemEx.Numeric.Vec4i | |
| X | SystemEx.Numeric.Vec4i | |
| Y | SystemEx.Numeric.Vec4i | |
| Z | SystemEx.Numeric.Vec4i | |
| Zero | SystemEx.Numeric.Vec4i | static |