SystemEX  Lacking
Additional generic collection types missing in .net
SystemEx.Numeric.Vec3i Member List

This is the complete list of members for SystemEx.Numeric.Vec3i, including all inherited members.

Angle(Vec3i v1, Vec3i v2)SystemEx.Numeric.Vec3istatic
CompareTo(object? obj)SystemEx.Numeric.Vec3i
CompareTo(Vec3i a)SystemEx.Numeric.Vec3i
CompareTo(Vec3i other) (defined in SystemEx.Numeric.Vec3i)SystemEx.Numeric.Vec3i
SystemEx::IComparableEx-1-g.CompareTo(T a)SystemEx.IComparableEx< T >
CountSystemEx.Numeric.Vec3i
Dot(Vec3i v1, Vec3i v2)SystemEx.Numeric.Vec3istatic
Equals(Vec3i other)SystemEx.Numeric.Vec3i
Equals(object? obj)SystemEx.Numeric.Vec3i
Get(int index)SystemEx.Numeric.Vec3i
GetHashCode()SystemEx.Numeric.Vec3i
InterpolateCoords(Vec3i v1, Vec3i v2, int p)SystemEx.Numeric.Vec3istatic
InterpolateNormal(Vec3i v1, Vec3i v2, int p)SystemEx.Numeric.Vec3istatic
Lenght(Vec3i v)SystemEx.Numeric.Vec3istatic
LenghtSqrt(Vec3i v)SystemEx.Numeric.Vec3istatic
MaxSystemEx.Numeric.Vec3istatic
MinSystemEx.Numeric.Vec3istatic
NearEqual(Vec3i v1, Vec3i v2, int epsilon)SystemEx.Numeric.Vec3istatic
NegativeOneSystemEx.Numeric.Vec3istatic
Normalize(Vec3i v, bool ex=false)SystemEx.Numeric.Vec3istatic
OneSystemEx.Numeric.Vec3istatic
operator!=(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator!=(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator!=(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator*(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator*(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator*(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator+(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator+(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator+(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator-(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator-(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator-(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator/(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator/(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator/(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator<(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator<(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator<(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator<=(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator<=(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator<=(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator==(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator==(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator==(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator>(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator>(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator>(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
operator>=(Vec3i a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator>=(int a, Vec3i b)SystemEx.Numeric.Vec3istatic
operator>=(Vec3i a, int b)SystemEx.Numeric.Vec3istatic
ToBytes()SystemEx.Numeric.Vec3i
Vec3i()SystemEx.Numeric.Vec3i
Vec3i(int _x, int _y, int _z)SystemEx.Numeric.Vec3i
Vec3i(int _f)SystemEx.Numeric.Vec3i
Vec3i(Vec3i vec)SystemEx.Numeric.Vec3i
Vec3i(int[] lpvec)SystemEx.Numeric.Vec3i
XSystemEx.Numeric.Vec3i
YSystemEx.Numeric.Vec3i
ZSystemEx.Numeric.Vec3i
ZeroSystemEx.Numeric.Vec3istatic