| Angle(Vec3f v1, Vec3f v2) | SystemEx.Numeric.Vec3f | static |
| CompareTo(object? obj) | SystemEx.Numeric.Vec3f | |
| CompareTo(Vec3f a) | SystemEx.Numeric.Vec3f | |
| CompareTo(Vec3f other) (defined in SystemEx.Numeric.Vec3f) | SystemEx.Numeric.Vec3f | |
| SystemEx::IComparableEx-1-g.CompareTo(T a) | SystemEx.IComparableEx< T > | |
| Count | SystemEx.Numeric.Vec3f | |
| Dot(Vec3f v1, Vec3f v2) | SystemEx.Numeric.Vec3f | static |
| Equals(Vec3f other) | SystemEx.Numeric.Vec3f | |
| Equals(object? obj) | SystemEx.Numeric.Vec3f | |
| Get(int index) | SystemEx.Numeric.Vec3f | |
| GetHashCode() | SystemEx.Numeric.Vec3f | |
| InterpolateCoords(Vec3f v1, Vec3f v2, float p) | SystemEx.Numeric.Vec3f | static |
| InterpolateNormal(Vec3f v1, Vec3f v2, float p) | SystemEx.Numeric.Vec3f | static |
| Lenght(Vec3f v) | SystemEx.Numeric.Vec3f | static |
| LenghtSqrt(Vec3f v) | SystemEx.Numeric.Vec3f | static |
| Max | SystemEx.Numeric.Vec3f | static |
| Min | SystemEx.Numeric.Vec3f | static |
| NearEqual(Vec3f v1, Vec3f v2, float epsilon) | SystemEx.Numeric.Vec3f | static |
| NegativeOne | SystemEx.Numeric.Vec3f | static |
| Normalize(Vec3f v, bool ex=false) | SystemEx.Numeric.Vec3f | static |
| One | SystemEx.Numeric.Vec3f | static |
| operator!=(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator!=(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator!=(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator*(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator*(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator*(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator+(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator+(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator+(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator-(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator-(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator-(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator/(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator/(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator/(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator<(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator<(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator<(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator<=(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator<=(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator<=(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator==(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator==(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator==(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator>(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator>(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator>(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| operator>=(Vec3f a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator>=(float a, Vec3f b) | SystemEx.Numeric.Vec3f | static |
| operator>=(Vec3f a, float b) | SystemEx.Numeric.Vec3f | static |
| ToBytes() | SystemEx.Numeric.Vec3f | |
| Vec3f() | SystemEx.Numeric.Vec3f | |
| Vec3f(float _x, float _y, float _z) | SystemEx.Numeric.Vec3f | |
| Vec3f(float _f) | SystemEx.Numeric.Vec3f | |
| Vec3f(Vec3f vec) | SystemEx.Numeric.Vec3f | |
| Vec3f(float[] lpvec) | SystemEx.Numeric.Vec3f | |
| X | SystemEx.Numeric.Vec3f | |
| Y | SystemEx.Numeric.Vec3f | |
| Z | SystemEx.Numeric.Vec3f | |
| Zero | SystemEx.Numeric.Vec3f | static |