SystemEX  Lacking
Additional generic collection types missing in .net
SystemEx.Numeric.Vec3f Struct Reference
Inheritance diagram for SystemEx.Numeric.Vec3f:
Collaboration diagram for SystemEx.Numeric.Vec3f:

Public Member Functions

 Vec3f ()
 Initializes a zero vector (0,0).
 Vec3f (float _x, float _y, float _z)
 Initializes a vector with explicit X and Y values.
 Vec3f (float _f)
 Initializes both components with the same value.
 Vec3f (Vec3f vec)
 Copy constructor.
 Vec3f (float[] lpvec)
 Initializes the vector from a float array.
float Get (int index)
 Gets a component by index (0 = X, 1 = Y).
override int GetHashCode ()
 Computes a hash code for this vector.
int CompareTo (object? obj)
 Compares this vector to another object.
CompareResult CompareTo (Vec3f a)
 Compares two vectors lexicographically.
bool Equals (Vec3f other)
 Determines whether this instance is equal to another Half16 value, using the same semantics as the operator ==(Vec3f,Vec3f).
override bool Equals (object? obj)
 Determines whether this instance is equal to another object.
int IComparable< Vec3f >. CompareTo (Vec3f other)
FixedVector< byte > ToBytes ()
 Converts the vector into a deterministic byte sequence.
Public Member Functions inherited from SystemEx.IComparableEx< T >
CompareResult CompareTo (T a)
 Compares this instance with the specified value and returns a CompareResult describing the relationship between them.

Static Public Member Functions

static float Lenght (Vec3f v)
 Computes the squared length of the vector.
static float LenghtSqrt (Vec3f v)
 Computes the Euclidean length of the vector.
static float Dot (Vec3f v1, Vec3f v2)
 Computes the dot product of two vectors.
static float Angle (Vec3f v1, Vec3f v2)
 Computes the angle between two vectors.
static Vec3f InterpolateCoords (Vec3f v1, Vec3f v2, float p)
 Linearly interpolates between two vectors.
static Vec3f InterpolateNormal (Vec3f v1, Vec3f v2, float p)
 Interpolates and normalizes the result.
static bool NearEqual (Vec3f v1, Vec3f v2, float epsilon)
 Checks whether two vectors are approximately equal.
static Vec3f Normalize (Vec3f v, bool ex=false)
 Normalizes the vector.
static Vec3f operator+ (Vec3f a, Vec3f b)
 Adds two vectors component‑wise.
static Vec3f operator- (Vec3f a, Vec3f b)
 Subtracts two vectors component‑wise.
static Vec3f operator/ (Vec3f a, Vec3f b)
 Divides two vectors component‑wise.
static Vec3f operator* (Vec3f a, Vec3f b)
 Multiplies two vectors component‑wise.
static Vec3f operator+ (Vec3f a, float b)
 Adds a scalar to both components of the vector.
static Vec3f operator- (Vec3f a, float b)
 Subtracts a scalar from both components of the vector.
static Vec3f operator/ (Vec3f a, float b)
 Divides both components of the vector by a scalar.
static Vec3f operator* (Vec3f a, float b)
static Vec3f operator- (float a, Vec3f b)
 Subtracts each component of the vector from a scalar.
static Vec3f operator/ (float a, Vec3f b)
static Vec3f operator* (float a, Vec3f b)
 Multiplies a scalar with each component of the vector.
static Vec3f operator+ (float a, Vec3f b)
 Adds a scalar to each component of the vector.
static bool operator== (Vec3f a, Vec3f b)
 Determines whether two vectors are equal component‑wise.
static bool operator!= (Vec3f a, Vec3f b)
 Determines whether two vectors differ in any component.
static bool operator<= (Vec3f a, Vec3f b)
 Determines whether all components of a are less than or equal to those of b .
static bool operator>= (Vec3f a, Vec3f b)
 Determines whether all components of a are greater than or equal to those of b .
static bool operator< (Vec3f a, Vec3f b)
 Determines whether all components of a are strictly less than those of b .
static bool operator> (Vec3f a, Vec3f b)
 Determines whether all components of a are strictly greater than those of b .
static bool operator== (float a, Vec3f b)
 Determines whether a scalar equals both components of the vector.
static bool operator!= (float a, Vec3f b)
 Determines whether a scalar differs from any component of the vector.
static bool operator<= (float a, Vec3f b)
 Determines whether a scalar is less than or equal to both vector components.
static bool operator>= (float a, Vec3f b)
 Determines whether a scalar is greater than or equal to both vector components.
static bool operator< (float a, Vec3f b)
 Determines whether a scalar is strictly less than both vector components.
static bool operator> (float a, Vec3f b)
 Determines whether a scalar is strictly greater than both vector components.
static bool operator== (Vec3f a, float b)
 Determines whether both vector components equal the scalar.
static bool operator!= (Vec3f a, float b)
 Determines whether any vector component differs from the scalar.
static bool operator<= (Vec3f a, float b)
 Determines whether both vector components are less than or equal to the scalar.
static bool operator>= (Vec3f a, float b)
 Determines whether both vector components are greater than or equal to the scalar.
static bool operator< (Vec3f a, float b)
 Determines whether both vector components are strictly less than the scalar.
static bool operator> (Vec3f a, float b)
 Determines whether both vector components are strictly greater than the scalar.

Static Public Attributes

static readonly Vec3f Zero = new Vec3f(0,0,0)
 Represents Vector(0,0,0).
static readonly Vec3f One = new Vec3f(1f, 1f, 1f)
 Represents Vector(1,1,1).
static readonly Vec3f NegativeOne = new Vec3f(-1f, -1f, -1f)
 Represents Vector(-1,-1,-1).
static readonly Vec3f Min = new Vec3f(float.MinValue, float.MinValue, float.MinValue)
 Represents Vector(MIN,MIN,MIN).
static readonly Vec3f Max = new Vec3f(float.MaxValue, float.MaxValue, float.MaxValue)
 Represents Vector(MAX,MAX,MAX).

Properties

int Count [get]
 Gets the number of components in this vector (always 3).
float X [get, set]
 Gets or sets the X component.
float Y [get, set]
 Gets or sets the Y component.
float Z [get, set]
 Gets or sets the Z component.

Constructor & Destructor Documentation

◆ Vec3f() [1/5]

SystemEx.Numeric.Vec3f.Vec3f ( )

Initializes a zero vector (0,0).

94 {
95 m_x = m_y = m_z = 0.0f;
96 }
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◆ Vec3f() [2/5]

SystemEx.Numeric.Vec3f.Vec3f ( float _x,
float _y,
float _z )

Initializes a vector with explicit X and Y values.

101 {
102 m_x = _x;
103 m_y = _y;
104 m_z = _z;
105 }

◆ Vec3f() [3/5]

SystemEx.Numeric.Vec3f.Vec3f ( float _f)

Initializes both components with the same value.

111 {
112 m_x = _f;
113 m_y = _f;
114 m_z = _f;
115 }

◆ Vec3f() [4/5]

SystemEx.Numeric.Vec3f.Vec3f ( Vec3f vec)

Copy constructor.

120 {
121 m_x = vec.m_x;
122 m_y = vec.m_y;
123 m_z = vec.m_z;
124 }
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◆ Vec3f() [5/5]

SystemEx.Numeric.Vec3f.Vec3f ( float[] lpvec)

Initializes the vector from a float array.

129 {
130 m_x = lpvec[0];
131 m_y = lpvec[1];
132 m_z = lpvec[2];
133 }

Member Function Documentation

◆ Angle()

float SystemEx.Numeric.Vec3f.Angle ( Vec3f v1,
Vec3f v2 )
static

Computes the angle between two vectors.

169 {
170 return System.MathF.Acos(v1.m_x * v2.m_x + v1.m_y * v2.m_y + v1.m_z * v2.m_z) /
171 System.MathF.Sqrt((v1.m_x * v1.m_x + v1.m_y * v1.m_y + v1.m_z * v1.m_z) *
172 (v2.m_x * v2.m_x + v2.m_y * v2.m_y + v2.m_z * v2.m_z));
173 }
@ System
forward indexing
Definition FlexSpan.cs:32
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◆ CompareTo() [1/3]

int SystemEx.Numeric.Vec3f.CompareTo ( object? obj)

Compares this vector to another object.

228 {
229 if ( (obj is Vec3f) ) {
230 return (int)CompareTo((Vec3f)(obj));
231 }
232 throw new ArgumentException("Object is not a Vec3f object");
233 }
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◆ CompareTo() [2/3]

CompareResult SystemEx.Numeric.Vec3f.CompareTo ( Vec3f a)

Compares two vectors lexicographically.

237 {
238 CompareResult _ret = CompareResult.Equal;
239
240 if ( this < a ) _ret = CompareResult.AIsSmallerB;
241 else if ( this > a ) _ret = CompareResult.AIsLargerB;
242
243
244 return _ret;
245 }
CompareResult
Specifies the result of a comparison between two values.
Definition Algorithm.cs:26
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◆ CompareTo() [3/3]

int IComparable< Vec3f >. SystemEx.Numeric.Vec3f.CompareTo ( Vec3f other)
276 {
277 return (int)CompareTo(other);
278 }

◆ Dot()

float SystemEx.Numeric.Vec3f.Dot ( Vec3f v1,
Vec3f v2 )
static

Computes the dot product of two vectors.

162 {
163 return (v1.m_x * v2.m_x + v1.m_y * v2.m_y + v1.m_z * v2.m_z);
164 }
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◆ Equals() [1/2]

override bool SystemEx.Numeric.Vec3f.Equals ( object? obj)

Determines whether this instance is equal to another object.

The object is considered equal if it is a Vec3f and compares equal using Equals(Vec3f).

Parameters
objThe object to compare with.
Returns
true if obj is a Vec3f and equal to this instance; otherwise false.
271 {
272 if ( obj == null ) return false;
273 return (obj is Vec3f) && Equals((Vec3f)obj);
274 }
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◆ Equals() [2/2]

bool SystemEx.Numeric.Vec3f.Equals ( Vec3f other)

Determines whether this instance is equal to another Half16 value, using the same semantics as the operator ==(Vec3f,Vec3f).

Parameters
otherThe value to compare with.
Returns
true if the values are equal; otherwise false.
256 {
257 return this.X == other.X && this.Y == other.Y && this.Z == other.Z;
258 }
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◆ Get()

float SystemEx.Numeric.Vec3f.Get ( int index)

Gets a component by index (0 = X, 1 = Y).

138 {
139 return index switch
140 {
141 0 => m_x,
142 1 => m_y,
143 2 => m_z,
144 _ => throw new ArgumentOutOfRangeException(nameof(index))
145 };
146 }
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◆ GetHashCode()

override int SystemEx.Numeric.Vec3f.GetHashCode ( )

Computes a hash code for this vector.

The primary hash is generated using HashFactory and the HashAlgorithmAttribute applied to this struct.
If hashing fails (rare), a fallback XOR‑based hash is used.

218 {
219 var x = HashFactory.Hash32(this, 674545);
220 if ( x.Value != 0 ) return (int)x.Value;
221
222 return m_x.GetHashCode() ^ m_y.GetHashCode() ^ m_z.GetHashCode();
223
224 }

◆ InterpolateCoords()

Vec3f SystemEx.Numeric.Vec3f.InterpolateCoords ( Vec3f v1,
Vec3f v2,
float p )
static

Linearly interpolates between two vectors.

178 {
179 return v1 + p * (v2 - v1);
180 }
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◆ InterpolateNormal()

Vec3f SystemEx.Numeric.Vec3f.InterpolateNormal ( Vec3f v1,
Vec3f v2,
float p )
static

Interpolates and normalizes the result.

185 {
186 return Normalize(v1 + p * (v2 - v1));
187 }
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◆ Lenght()

float SystemEx.Numeric.Vec3f.Lenght ( Vec3f v)
static

Computes the squared length of the vector.

152=> (v.m_x * v.m_x + v.m_y * v.m_y + v.m_z * v.m_z);
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◆ LenghtSqrt()

float SystemEx.Numeric.Vec3f.LenghtSqrt ( Vec3f v)
static

Computes the Euclidean length of the vector.

157=> System.MathF.Sqrt(Lenght(v));
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◆ NearEqual()

bool SystemEx.Numeric.Vec3f.NearEqual ( Vec3f v1,
Vec3f v2,
float epsilon )
static

Checks whether two vectors are approximately equal.

192 {
193 return (System.MathF.Abs(v1.m_x - v2.m_x) <= epsilon) &&
194 (System.MathF.Abs(v1.m_y - v2.m_y) <= epsilon) &&
195 (System.MathF.Abs(v1.m_z - v2.m_z) <= epsilon);
196 }
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◆ Normalize()

Vec3f SystemEx.Numeric.Vec3f.Normalize ( Vec3f v,
bool ex = false )
static

Normalizes the vector.

201 {
202 var f = v / LenghtSqrt(v);
203 return ex ? (f + 0.0001f) : f;
204 }
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◆ operator!=() [1/3]

bool SystemEx.Numeric.Vec3f.operator!= ( float a,
Vec3f b )
static

Determines whether a scalar differs from any component of the vector.

415 {
416 return a != b.m_x && a != b.m_y && a != b.m_z;
417 }
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◆ operator!=() [2/3]

bool SystemEx.Numeric.Vec3f.operator!= ( Vec3f a,
float b )
static

Determines whether any vector component differs from the scalar.

457 {
458 return a.m_x != b && a.m_y != b && a.m_z != b;
459 }
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◆ operator!=() [3/3]

bool SystemEx.Numeric.Vec3f.operator!= ( Vec3f a,
Vec3f b )
static

Determines whether two vectors differ in any component.

377 {
378 return a.m_x != b.m_x && a.m_y != b.m_y && a.m_z != b.m_z;
379 }
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◆ operator*() [1/3]

Vec3f SystemEx.Numeric.Vec3f.operator* ( float a,
Vec3f b )
static

Multiplies a scalar with each component of the vector.

359 {
360 return new Vec3f(a * b.m_x, a * b.m_y, a * b.m_z);
361 }
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◆ operator*() [2/3]

Vec3f SystemEx.Numeric.Vec3f.operator* ( Vec3f a,
float b )
static

Multiplies both components of the vector by a scalar.

341 {
342 return new Vec3f(a.m_x * b, a.m_y * b, a.m_z * b);
343 }
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◆ operator*() [3/3]

Vec3f SystemEx.Numeric.Vec3f.operator* ( Vec3f a,
Vec3f b )
static

Multiplies two vectors component‑wise.

317 {
318 return new Vec3f(a.m_x * b.m_x, a.m_y * b.m_y, a.m_z * b.m_z);
319 }
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◆ operator+() [1/3]

Vec3f SystemEx.Numeric.Vec3f.operator+ ( float a,
Vec3f b )
static

Adds a scalar to each component of the vector.

365 {
366 return new Vec3f(a + b.m_x, a + b.m_y, a + b.m_z);
367 }
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◆ operator+() [2/3]

Vec3f SystemEx.Numeric.Vec3f.operator+ ( Vec3f a,
float b )
static

Adds a scalar to both components of the vector.

323 {
324 return new Vec3f(a.m_x + b, a.m_y + b, a.m_z + b);
325 }
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◆ operator+() [3/3]

Vec3f SystemEx.Numeric.Vec3f.operator+ ( Vec3f a,
Vec3f b )
static

Adds two vectors component‑wise.

299 {
300 return new Vec3f(a.m_x + b.m_x, a.m_y + b.m_y, a.m_z + b.m_z);
301 }
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◆ operator-() [1/3]

Vec3f SystemEx.Numeric.Vec3f.operator- ( float a,
Vec3f b )
static

Subtracts each component of the vector from a scalar.

347 {
348 return new Vec3f(a - b.m_x, a - b.m_y, a - b.m_z);
349 }
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◆ operator-() [2/3]

Vec3f SystemEx.Numeric.Vec3f.operator- ( Vec3f a,
float b )
static

Subtracts a scalar from both components of the vector.

329 {
330 return new Vec3f(a.m_x - b, a.m_y - b, a.m_z - b);
331 }
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◆ operator-() [3/3]

Vec3f SystemEx.Numeric.Vec3f.operator- ( Vec3f a,
Vec3f b )
static

Subtracts two vectors component‑wise.

305 {
306 return new Vec3f(a.m_x - b.m_x, a.m_y - b.m_y, a.m_z - b.m_z);
307 }
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◆ operator/() [1/3]

Vec3f SystemEx.Numeric.Vec3f.operator/ ( float a,
Vec3f b )
static

Divides a scalar by each component of the vector.

353 {
354 return new Vec3f(a / b.m_x, a / b.m_y, a / b.m_z);
355 }
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◆ operator/() [2/3]

Vec3f SystemEx.Numeric.Vec3f.operator/ ( Vec3f a,
float b )
static

Divides both components of the vector by a scalar.

335 {
336 return new Vec3f(a.m_x / b, a.m_y / b, a.m_z / b);
337 }
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◆ operator/() [3/3]

Vec3f SystemEx.Numeric.Vec3f.operator/ ( Vec3f a,
Vec3f b )
static

Divides two vectors component‑wise.

311 {
312 return new Vec3f(a.m_x / b.m_x, a.m_y / b.m_y, a.m_z / b.m_z);
313 }
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◆ operator<() [1/3]

bool SystemEx.Numeric.Vec3f.operator< ( float a,
Vec3f b )
static

Determines whether a scalar is strictly less than both vector components.

436 {
437 return a < b.m_x && a < b.m_y && a < b.m_z;
438 }
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◆ operator<() [2/3]

bool SystemEx.Numeric.Vec3f.operator< ( Vec3f a,
float b )
static

Determines whether both vector components are strictly less than the scalar.

478 {
479 return a.m_x < b && a.m_y < b && a.m_z < b;
480 }
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◆ operator<() [3/3]

bool SystemEx.Numeric.Vec3f.operator< ( Vec3f a,
Vec3f b )
static

Determines whether all components of a are strictly less than those of b .

395 {
396 return a.m_x < b.m_x && a.m_y < b.m_y && a.m_z < b.m_z;
397 }
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◆ operator<=() [1/3]

bool SystemEx.Numeric.Vec3f.operator<= ( float a,
Vec3f b )
static

Determines whether a scalar is less than or equal to both vector components.

422 {
423 return a <= b.m_x && a <= b.m_y && a <= b.m_z;
424 }
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◆ operator<=() [2/3]

bool SystemEx.Numeric.Vec3f.operator<= ( Vec3f a,
float b )
static

Determines whether both vector components are less than or equal to the scalar.

464 {
465 return a.m_x <= b && a.m_y <= b && a.m_z <= b;
466 }
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◆ operator<=() [3/3]

bool SystemEx.Numeric.Vec3f.operator<= ( Vec3f a,
Vec3f b )
static

Determines whether all components of a are less than or equal to those of b .

383 {
384 return a.m_x <= b.m_x && a.m_y <= b.m_y && a.m_z <= b.m_z;
385 }
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◆ operator==() [1/3]

bool SystemEx.Numeric.Vec3f.operator== ( float a,
Vec3f b )
static

Determines whether a scalar equals both components of the vector.

408 {
409 return a == b.m_x && a == b.m_y && a == b.m_z;
410 }
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◆ operator==() [2/3]

bool SystemEx.Numeric.Vec3f.operator== ( Vec3f a,
float b )
static

Determines whether both vector components equal the scalar.

450 {
451 return a.m_x == b && a.m_y == b && a.m_z == b;
452 }
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◆ operator==() [3/3]

bool SystemEx.Numeric.Vec3f.operator== ( Vec3f a,
Vec3f b )
static

Determines whether two vectors are equal component‑wise.

371 {
372 return a.m_x == b.m_x && a.m_y == b.m_y && a.m_z == b.m_z;
373 }
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◆ operator>() [1/3]

bool SystemEx.Numeric.Vec3f.operator> ( float a,
Vec3f b )
static

Determines whether a scalar is strictly greater than both vector components.

443 {
444 return a > b.m_x && a > b.m_y && a > b.m_z;
445 }
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◆ operator>() [2/3]

bool SystemEx.Numeric.Vec3f.operator> ( Vec3f a,
float b )
static

Determines whether both vector components are strictly greater than the scalar.

485 {
486 return a.m_x > b && a.m_y > b && a.m_z > b;
487 }
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◆ operator>() [3/3]

bool SystemEx.Numeric.Vec3f.operator> ( Vec3f a,
Vec3f b )
static

Determines whether all components of a are strictly greater than those of b .

401 {
402 return a.m_x > b.m_x && a.m_y > b.m_y && a.m_z > b.m_z;
403 }
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◆ operator>=() [1/3]

bool SystemEx.Numeric.Vec3f.operator>= ( float a,
Vec3f b )
static

Determines whether a scalar is greater than or equal to both vector components.

429 {
430 return a >= b.m_x && a >= b.m_y && a >= b.m_z;
431 }
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◆ operator>=() [2/3]

bool SystemEx.Numeric.Vec3f.operator>= ( Vec3f a,
float b )
static

Determines whether both vector components are greater than or equal to the scalar.

471 {
472 return a.m_x >= b && a.m_y >= b && a.m_z >= b;
473 }
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◆ operator>=() [3/3]

bool SystemEx.Numeric.Vec3f.operator>= ( Vec3f a,
Vec3f b )
static

Determines whether all components of a are greater than or equal to those of b .

389 {
390 return a.m_x >= b.m_x && a.m_y >= b.m_y && a.m_z >= b.m_z;
391 }
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◆ ToBytes()

FixedVector< byte > SystemEx.Numeric.Vec3f.ToBytes ( )

Converts the vector into a deterministic byte sequence.

This method is used by HashFactory to compute attribute‑driven hashes. The byte layout is stable and platform‑safe, ensuring consistent hashing across devices and backends.

Implements SystemEx.Hash.IHashable< T >.

288 {
289 Cache m = new Cache(sizeof(float) * Count);
290
291 for ( byte i = 0 ; i < Count ; i++ )
292 m.WriteRange((ulong)(sizeof(float) * i), Get(i).ToBytes());
293
294 return m.ToArrayEx();
295 }
FixedVector< byte > ToArrayEx()
Returns a copy of the internal buffer, as Array<T>.
Definition Cache.cs:656
virtual ulong WriteRange(ulong position, byte[] data)
Writes a byte range into the cache starting at the specified position.
Definition Cache.cs:231
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Member Data Documentation

◆ Max

readonly Vec3f SystemEx.Numeric.Vec3f.Max = new Vec3f(float.MaxValue, float.MaxValue, float.MaxValue)
static

Represents Vector(MAX,MAX,MAX).

◆ Min

readonly Vec3f SystemEx.Numeric.Vec3f.Min = new Vec3f(float.MinValue, float.MinValue, float.MinValue)
static

Represents Vector(MIN,MIN,MIN).

◆ NegativeOne

readonly Vec3f SystemEx.Numeric.Vec3f.NegativeOne = new Vec3f(-1f, -1f, -1f)
static

Represents Vector(-1,-1,-1).

◆ One

readonly Vec3f SystemEx.Numeric.Vec3f.One = new Vec3f(1f, 1f, 1f)
static

Represents Vector(1,1,1).

◆ Zero

readonly Vec3f SystemEx.Numeric.Vec3f.Zero = new Vec3f(0,0,0)
static

Represents Vector(0,0,0).

Property Documentation

◆ Count

int SystemEx.Numeric.Vec3f.Count
get

Gets the number of components in this vector (always 3).

◆ X

float SystemEx.Numeric.Vec3f.X
getset

Gets or sets the X component.

80{ get => m_x; set => m_x = value; }

◆ Y

float SystemEx.Numeric.Vec3f.Y
getset

Gets or sets the Y component.

85{ get => m_y; set => m_y = value; }

◆ Z

float SystemEx.Numeric.Vec3f.Z
getset

Gets or sets the Z component.

89{ get => m_z; set => m_z = value; }

The documentation for this struct was generated from the following file:
  • vec3f.cs